Some random music

Randomly generated music created using Processing Code

I actually made this quite a while ago, but decided to revisit it as I thought that I might do a little more in Processing this year. I know I’ve said that before. There’s no guarantee that I will in 2020, but I might.

I was always quite pleased with this sketch though. It was fun and interesting to play with. Above is just a video of the sketch in action as I can’t work out how to embed the sketch here so it can be played. I’d like to be able to do that too, but it might take me a little while for me to figure it out.

Anyway, if I managed to do anything else with Processing then I’ll share it too. That is, if it’s good enough.

Processing 3 and the new sound library

The last time I used Processing I was messing around with the minim library for sound. Now, in version 3, there’s the new sound library and it looks (and sounds) amazing!

I’ve only played with it a little but so far the example code looks really straightforward to read and understand. I might even start making a few things myself! Who knows.

Getting to grips with Processing 3

I’ve been getting back into Processing 3. As I said when it first arrived, it’s been a while since I made things with Processing, but this version looks so much better than what’s gone before. Installing libraries and tools is now just so easy. It’s amazing. It feels like I really need to get back to making some stuff with Processing again.

Processing 3 arrives

I do like Processing, although it’s been a while since I made anything with it. It looks like Processing is getting even better, with a new user interface which they’re continuing to develop post 3.0.

This comes on the heals of Codepoems, a new IDE for Processing, which I was considering trying out. I’ve no idea of whether or not Codepoems will work with Processing 3, that’s probably the next step for me.