I’ve been playing with Endlesss for a little while now. A few weeks anyway. To begin with I wasn’t sure quite what to make of it. Now I’m beginning to realise that I’ve only just scratched the surface and that there is a huge amount more that I can do with it, and also that I can do with others, after all, it is collaborative.
The idea of Endlesss is really simple. You create what Endlesss calls ‘Jams’. Each jam is like a track, except it isn’t. It is much more than that. A jam consists of ‘riffs’ (or it may be ‘rifffs’, I’m not sure). Each of these is like a moment in time when you add something to the jam, and as you build these up, adding instruments etc, you get a journal of sorts showing how this track (I use that term simply for ease) has developed and changed.
Here’s what the journal looks like
In isolation that’s pretty interesting in itself. But the more impressive feature is that you can take any point in the journal and then take your jam in a different direction. For me this is probably the most interesting aspect of Endlesss.
As you can see there are a number of different iterations of this jam and they’re grouped by date. This makes taking ideas in different directions very easy.
This is a little journey back in time to before there were iPhones, and when PDAs were big. Ok, not big perhaps, but prevalent to a degree. Back then there were a few applications (we didn’t call them apps back then), that were for music, but, to be honest, they were few and far between. Also there was no standard architecture for things like plug ins on mobile. So it was an interesting time.
One of the most interesting and advanced was Griff. It was a Windows Mobile application, and it had a unique architecture, at least in terms of mobile applications. Griff was essentially a sequencer with a plug in architecture allowing it to be highly extensible.
There was also a reasonable number of these plug ins too. Mainly synths, but also samplers and drum machines. It was very cool in a world before iOS music making.
Whilst it’s not completely abandoned, the web site is still there. It isn’t what it quite was, but you can still find things, you can still download things I think.
Whilst it’s understandable that Griff is no longer a going concern I still feel a little wistful about it. I remember first discovering it, although I was late to the party. It was a real revelation, and I actually bought a more powerful Windows Mobile PDA to be able to use it.
This is a good project for these times. Especially if you have an old Windows Mobile PDA hanging around. As I do!
I know that you can’t guarantee that a Kickstarter project will come about. But when a project raises $1.5m+ and ends up with less than £20k in the bank you have to ask about why and how that happened. This is the case with the Blocks Smartwatch. It did really well on kickstarter and now is in receivership. I’m annoyed about this.
No one is going to get what they ordered. No one is going to get their money back. How do you turn all that cash into a complete failure? I just don’t know.
It makes me, and I’m guessing the other 500 odd backers, a lot more cautious about putting down money for Kickstarter campaigns that may never see the light of day. I’ve still got a couple that are now years behind schedule and fairly doubtful about. These days I find myself resisting most interesting ideas on Kickstarter simply because of being burnt once already.
I would have liked to have seen this device come to life. I think the idea of modular things, but perhaps it was just never to be.
I actually made this quite a while ago, but decided to revisit it as I thought that I might do a little more in Processing this year. I know I’ve said that before. There’s no guarantee that I will in 2020, but I might.
I was always quite pleased with this sketch though. It was fun and interesting to play with. Above is just a video of the sketch in action as I can’t work out how to embed the sketch here so it can be played. I’d like to be able to do that too, but it might take me a little while for me to figure it out.
Anyway, if I managed to do anything else with Processing then I’ll share it too. That is, if it’s good enough.
I had one of these for a fair old time, and did, on occasion play with it a little. In 2019, along with lots of other bits of technology, I decided that I didn’t really need it anymore. Don’t get me wrong. It was fun to play with. I enjoyed it, but at times you just need to move on.
So now it’s gone to someone else who will hopefully find it useful, fun or whatever. I hope that they enjoy it.
I’ve been a fan of the Mute Synth from Dirty Electronics since the very first one. I’ve got 3 now, Mute Synth 1, Mute Synth 2.0, and now the 4.0. It’s certainly the most complex of the Mute range, and, after a very brief play I think it has some very interesting possibilities.
I’m also interested to see how it can work with Mute Synth 2.0. Hopefully I’ll get to experiment with that in the not too distant future.
I backed this device on Kickstarter a long time ago, I mean a really long time ago. It was really late, and, to be honest, I’d wondered if it would ever arrive, but it did, and here it is.
But it’s here, and it works. It is actually better sounding than I expected it be. The keys are actually velocity sensitive and the touch screen is huge. I’m still getting to grips with it, and I think that’ll probably take me some time.
In some ways it reminds me of an updated Yamaha QY type device, which is, in my opinion quite a good thing. The other really interesting thing about the KDJ-One is that it has a whole bunch of apps that go with it. There’s a macOS app, an iOS app, and an Android app too. So far I haven’t found a way to get everything working together, but that’s on my personal roadmap.