I’m a big fan of mobile applications. It started with the Palm OS and Windows Mobile, and has continued with iOS and Android. Who knows where mobile apps will go to next, it’s a journey, and an interesting one at that. If you’re looking for more on mobile apps then also check out the menu sections for pages on specific apps and things I’ve done with them.
I’ve been playing with Endlesss for a little while now. A few weeks anyway. To begin with I wasn’t sure quite what to make of it. Now I’m beginning to realise that I’ve only just scratched the surface and that there is a huge amount more that I can do with it, and also that I can do with others, after all, it is collaborative.
The idea of Endlesss is really simple. You create what Endlesss calls ‘Jams’. Each jam is like a track, except it isn’t. It is much more than that. A jam consists of ‘riffs’ (or it may be ‘rifffs’, I’m not sure). Each of these is like a moment in time when you add something to the jam, and as you build these up, adding instruments etc, you get a journal of sorts showing how this track (I use that term simply for ease) has developed and changed.
Here’s what the journal looks like
In isolation that’s pretty interesting in itself. But the more impressive feature is that you can take any point in the journal and then take your jam in a different direction. For me this is probably the most interesting aspect of Endlesss.
As you can see there are a number of different iterations of this jam and they’re grouped by date. This makes taking ideas in different directions very easy.
This is a little journey back in time to before there were iPhones, and when PDAs were big. Ok, not big perhaps, but prevalent to a degree. Back then there were a few applications (we didn’t call them apps back then), that were for music, but, to be honest, they were few and far between. Also there was no standard architecture for things like plug ins on mobile. So it was an interesting time.
One of the most interesting and advanced was Griff. It was a Windows Mobile application, and it had a unique architecture, at least in terms of mobile applications. Griff was essentially a sequencer with a plug in architecture allowing it to be highly extensible.
There was also a reasonable number of these plug ins too. Mainly synths, but also samplers and drum machines. It was very cool in a world before iOS music making.
Whilst it’s not completely abandoned, the web site is still there. It isn’t what it quite was, but you can still find things, you can still download things I think.
Whilst it’s understandable that Griff is no longer a going concern I still feel a little wistful about it. I remember first discovering it, although I was late to the party. It was a real revelation, and I actually bought a more powerful Windows Mobile PDA to be able to use it.
This is a good project for these times. Especially if you have an old Windows Mobile PDA hanging around. As I do!
I still think that this is a really innovative app for iOS (before it was called iOS of course), and I wish it had been kept up to date, but sadly that was not to be.
I was taking a look at it again on my old iPhone 3G, and decided to look it up. I found that whilst the app wasn’t maintained for iOS it is available as a Max patch, and also for Pd as well. Which is really cool.
I thought you might be interested. You can find both patches here.
I’ve now made it through the whole of January and made a single 1 minute track on every day. It’s been quite and interesting process, and, I’ve started to learn more about using Wotja, which was always my intention. I’ve lots more to learn though.
I’ve been playing with Roli Blocks again, and this time, I’m actually getting into it. I’m starting to find it quite useful and creatively inspiring. It is early days as yet, but I’m getting some results.
So I thought I’d share some very small videos of what I’ve been doing.
I’ve been meaning to mention this and just haven’t gotten around to it as yet, at least not here anyway. So, PalmSounds is kind of on hold as I’ve moved writing my mobile content to CDM now. I think it’s a good move. It means that mobile music content will hopefully get a much bigger audience, and as things move and converge I believe CDM will be a better place to see that through.
NinerPaint was a totally amazing app for Palm OS. It was one of the best Palm OS apps around. Now it’s coming to iOS, and, it’s coming back to Palm OS as well. This is brilliant news. As soon as it’s available I’ll let you know.
I’m a big fan of Workflow. It’s an amazing app for automating pretty much anything in iOS. I’ve been using it since it first launched and it’s got better and better with every release.
Now Apple has bought it. In some ways I think that might be good. It might mean that automation and even scripting becomes a part of iOS at its core. On the other hand it could be a bad thing. I’d hate to see something as innovative as Workflow get dumbed down by Apple. That would be terrible.
Only time will tell what happens next but my hope is that Apple really build on the foundations that Workflow have laid down and add more to it.